Instead of giving you a semi-automatic with a clips containing 100+ rounds of ammo, you’ll get one with 30, and hand guns of course have even less. This adds a bit of realism to the gameplay. The guns that are available in the game, while limited in ammo are very powerful. With the melee system you can pull off some brutal combos and finishing moves that revolve around parrying or connecting successive hits on your opponent. When facing off against enemies, you’ll have the option of using a wide range of tools to smack enemies silly with, with the majority of the weapons being melee based. Movement and aiming is handled by the analogue sticks, the triggers are for throwing your fists or firing, and the buttons are used for a variety of task: checking ammo, calling up your forensic tools, flashlight, etc. The controls are what we would come to expect from a good FPS, buttery smooth and just right. Everything fits and is right up there visually with the best that the 360 has to offer.īut all the graphical prowess wouldn’t make a difference if the game played like a tech demo gone wrong, and thankfully Monolith didn’t try and re-invent the wheel here. For example, Ethan looks like a deranged, homicidal, homeless man that hasn’t slept in ages. The character models look equally as good. It’s these little things that make this game shine. The graphics in this game are astounding and it’s clear right away that great attention was paid to detail the way blood splatters against the scenery (and camera lens), the garbage that lines many of the games levels, the way your shadow stands when hit with different sources of light, the body parts littering a crime scene, or the uncomfortable feeling you’ll get as you enter a dark empty room, it all looks and feels equally great. I haven’t jumped this many times since playing Resident Evil on PS1. series) and this game does not disappoint.
Monolith knows how to do creepy atmosphere just right (just look at their F.E.A.R. He’s quit SCU, turned into a drunk, talks to himself and there’s a familiar madness gripping the city.Ĭondemened 2: Bloodshot will scare the crap out of you.
In Condemned 2: Bloodshot, Ethan is back. fire arms, with some sleuthing thrown in, and a strong emphasis on the atmosphere. This was all done in FPS format, and gameplay focused on melee combat vs. At the end of it all you saved the day, made some shocking revelations, and appeared to be losing your mind. To top all that off there was a strange illness driving the denizens of Metro City to violence, and you had to clear your name of false murder chargers.
In Monolith’s Condemned: Criminal Origins, published by SEGA, you took on the role of Special Crimes Unit agent Ethan Thomas and set out to catch the Matchmaker, a serial killer disposing of other serial killers in the same manner they killed their victims.